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Speaking of webcams, cameras are not just for recording those wonderfully awkward moments of Australian cricket players accidentally AIMing their partners when the Internet goes down. Some handy webcam software allows you to turn your laptop into a virtual webcam that makes all kinds of fun things.
While not everyone can handle the ever-so-calming and visually pleasing animations of traditional virtual reality, many people appreciate the more capable full motion visual simulations produced by one of the two big virtual reality companies. Microsoft has a current head start, with a stunningly beautiful full motion visual animation mix of high-tech realism and anime at a reasonable cost to the consumer, but Samsung is on the verge of catching up. Being VR goggles, there of course needs to be a source feeding them images, and some sites are working on making this more affordable and easy for amateur content creators. One such site is VRvideo.com, and their house band is Mindwalker, whose song of the moment is a rousing rendition of a Deadmau5 song.
Virtual reality is probably the first technology that would really require multi-level pop culture influence to be properly monetized. WoW is the first we've seen of the making of an MMO and the eventual transition of WoW to a browser, and Half-Life is probably the first blockbuster video game that became a movie that became a successful TV show. The combination of a stronger virtual reality niche, the geek heroes and role models that are fueling the industry, the media exposure that this is bringing about, and the failure of the premium game to reach a mainstream audience like that of WoW and its ilk means that virtual worlds in VR are more likely to be cool than popular right now. If anyone ever gets this right, it will be the aggressive big gaming companies with the budget and the digital marketing and advertising expertise to scale to the millions of customers required to make it work, so virtual worlds in 3D are probably a while away. d2c66b5586